Utility Entities
Being the common denominator dependency of other packages, over time, entities package ended up accumaling certain utility classes.
These Utility Entities are sometimes utilized by manifest entities while being constructed, but also find themselves used in other ways as well.
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class Camera
Describes a Camera object.
Public Functions
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inline Camera(Vector<float> position, Vector<float> size, Vector<float> safezone_size)
Construct a new Camera object.
- Parameters:
position – Position of the camera.
size – Size of the complete viewport.
safezone_size – Size of the safezone in which the character can move without moving the camera.
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inline Camera(Vector<float> position, Vector<float> size)
Construct a new Camera object.
Defaults to a 600x600 safezone.
- Parameters:
position – Position of the camera.
size – Size of the complete viewport.
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inline Camera()
Construct a new Camera object.
Constructs a full hd viewport with a 600x600 safezone.
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Rect viewport() const
Get the viewport of the camera.
Viewport denotes the regions visible to the camera within the greater level.
- Returns:
Rect Returns the zone as a rectangle.
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Rect safezone() const
Get the safezone boundaries of the camera.
- Returns:
Rect Rectangle to the safezone boundaries.
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const Vector<float> &position() const
Return the position of the camera.
- Returns:
const Vector& const ref to the position vector.
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const Vector<float> &size() const
Size of the camera viewport.
- Returns:
const Vector& Reference to the viewport.
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bool contains(const Vector<float> &point) const
Check if camera contains the point.
- Parameters:
point – Point to check if inside.
- Returns:
true
- Returns:
false
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inline Camera(Vector<float> position, Vector<float> size, Vector<float> safezone_size)
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struct Position
Reperesents position in 2D space.
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template<typename T = float>
struct Vector
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class Rect
Public Functions
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bool contains(float x, float y) const
Evaluate whether or not a certain x, y coord pair falls within this rectangle.
- Parameters:
x – Horizontal offset of the point.
y – Vertical offset of the point.
- Returns:
true If the point is within the rectangle.
- Returns:
false If the point is outside the rectangle.
Friends
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friend Rect operator+(Rect left, const Rect &right)
Create a new rectangle by shifting wrt to the right rectangle.
Shift the left rectangle’s position wrt to the right rectangle’s width and height, ignore the x and y values of the right rectangle, preserve the width and height of the left rectangle.
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bool contains(float x, float y) const